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Building a drawing program with Python and Tkinter

Python Tkinter Canvas and Graphics: Exercise-3 with Solution

Write a Python program that builds a simple drawing program with Tkinter and allows users to draw shapes (e.g., rectangles) on the Canvas.

Sample Solution:

Python Code:

import tkinter as tk

class DrawingApp:
    def __init__(self, root):
        self.root = root
        self.root.title("Drawing Program")

        self.canvas = tk.Canvas(root, width=300, height=300, bg="white")
        self.canvas.pack()

        self.rectangle_button = tk.Button(root, text="Draw Rectangle", command=self.draw_rectangle)
        self.rectangle_button.pack()

        self.rectangles = []

        self.canvas.bind("<ButtonPress-1>", self.start_draw)
        self.canvas.bind("<ButtonRelease-1>", self.stop_draw)

        self.drawing = False
        self.start_x, self.start_y = None, None

    def start_draw(self, event):
        self.drawing = True
        self.start_x, self.start_y = event.x, event.y

    def stop_draw(self, event):
        if self.drawing:
            end_x, end_y = event.x, event.y
            rectangle = self.canvas.create_rectangle(
                self.start_x, self.start_y, end_x, end_y, outline="black", width=2
            )
            self.rectangles.append(rectangle)
            self.drawing = False

    def draw_rectangle(self):
        self.canvas.bind("<ButtonPress-1>", self.start_draw_rectangle)
        self.canvas.bind("<ButtonRelease-1>", self.stop_draw_rectangle)

    def start_draw_rectangle(self, event):
        self.drawing = True
        self.start_x, self.start_y = event.x, event.y

    def stop_draw_rectangle(self, event):
        if self.drawing:
            end_x, end_y = event.x, event.y
            rectangle = self.canvas.create_rectangle(
                self.start_x, self.start_y, end_x, end_y, outline="black", width=2
            )
            self.rectangles.append(rectangle)
            self.drawing = False

if __name__ == "__main__":
    root = tk.Tk()
    app = DrawingApp(root)
    root.mainloop()

Explanation:

In the exercise above -

  • Import the Tkinter library (tkinter).
  • Create a DrawingApp class that manages the drawing program.
  • The "start_draw()" and "stop_draw()" methods draw rectangles when the user clicks and releases the left mouse button.
  • The "draw_rectangle()" method is called when the "Draw Rectangle" button is pressed. This allows the user to draw rectangles by clicking and dragging.
  • Use the "<ButtonPress-1>" and "<ButtonRelease-1>" events to start and stop drawing actions.
  • The drawn rectangles are stored in the self.rectangles list.
  • The program sets up a basic Tkinter window with a canvas and a "button" to draw rectangles.
  • The main event loop, root.mainloop(), starts the Tkinter application.

Output:

Tkinter: Building a drawing program with Python and Tkinter. Part-1
Tkinter: Building a drawing program with Python and Tkinter. Part-2

Flowchart:

Flowchart: Building a drawing program with Python and Tkinter.
Flowchart: Building a drawing program with Python and Tkinter.

Python Code Editor:


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