Rust Program: Define result Enum
Rust Structs and Enums: Exercise-6 with Solution
Write a Rust program that creates an enum Result with variants representing success and failure states.
Sample Solution:
Rust Code:
// Define an enum named 'Result' with variants representing success and failure states
enum Result<T, E> {
Success(T),
Failure(E),
}
fn main() {
// Example usage: Create variables representing success and failure states
let success_result: Result<i32, &str> = Result::Success(42);
let failure_result: Result<i32, &str> = Result::Failure("Error: Something went wrong");
// Print the values of the variables representing success and failure states
match success_result {
Result::Success(value) => println!("Success: {}", value),
Result::Failure(err) => println!("Failure: {}", err),
}
match failure_result {
Result::Success(value) => println!("Success: {}", value),
Result::Failure(err) => println!("Failure: {}", err),
}
}
Output:
Success: 42 Failure: Error: Something went wrong
Explanation:
Here is a brief explanation of the above Rust code:
- enum Result<T, E> { ... }: Defines an enum named "Result" with two generic type parameters 'T' and 'E'. It has two variants:
- Success(T): Represents a success state with a value of type 'T'.
- Failure(E): Represents a failure state with an error of type 'E'.
- fn main() { ... }: This is the entry point of the program.
- Inside main():
- Variables 'success_result' and 'failure_result' are created, representing instances of "Result" enum with success and failure states, respectively.
- Using pattern matching (match), the values of the variables are printed based on their variants. If it's a 'Success', the value is printed, and if it's a 'Failure', the error message is printed.
Rust Code Editor:
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