Rust Function: Getting Vector length
Rust Ownership, Borrowing, and Lifetimes: Exercise-3 with Solution
Write a Rust function that takes ownership of a vector and returns its length.
Sample Solution:
Rust Code:
// Define a function named 'get_vector_length' that takes ownership of a vector and returns its length
fn get_vector_length(v: Vec) -> usize {
let length = v.len(); // Get the length of the vector 'v'
length // Return the length of the vector
} // Here 'v' goes out of scope and is dropped. Ownership is transferred to the function when called.
fn main() {
let my_vector = vec![1, 2, 3, 4, 5]; // Define a vector
// Call the 'get_vector_length' function and pass the ownership of 'my_vector' to it
let vector_length = get_vector_length(my_vector);
// Error! 'my_vector' is no longer accessible here because ownership was transferred to the function
// println!("Attempt to use 'my_vector': {:?}", my_vector);
// Print the length of the vector returned by the function
println!("Length of the vector: {}", vector_length);
}
Output:
Length of the vector: 5
Explanation:
Here is a brief explanation of the above Rust code:
- fn get_vector_length(v: Vec<i32>) -> usize { ... }: This is a function named "get_vector_length()" that takes ownership of a 'Vec<i32>' as input and returns its length as a 'usize'. The parameter 'v' is of type 'Vec<i32>', indicating ownership transfer.
- Inside the function:
- Use the "len()" method to get the length of the vector 'v'.
- Return the length of the vector.
- In the main function,
- Define a vector named "my_vector".
- We then call the "get_vector_length()" function and pass the ownership of 'my_vector' to it. Ownership of 'my_vector' is transferred to the function, and 'my_vector' goes out of scope after the function call.
- Attempting to use 'my_vector' after passing ownership to the function will result in a compilation error, as ownership has been moved.
- We print the length of the vector returned by the function.
Rust Code Editor:
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