# TypeScript Geometric Shapes - Abstract Classes and Inheritance

## TypeScript Classes and OOP : Exercise-16 with Solution

Write a TypeScript program that creates an abstract class GeometricShape with properties like name and abstract methods for calculating area and perimeter. Implement derived classes for specific shapes (e.g., Circle, Rectangle, Triangle) that extend GeometricShape and provide concrete implementations for area and perimeter calculations.

**Sample Solution:**

**TypeScript Code:**

```
// Abstract class GeometricShape
abstract class GeometricShape {
constructor(public name: string) {}
// Abstract method for calculating area
abstract calculateArea(): number;
// Abstract method for calculating perimeter
abstract calculatePerimeter(): number;
}
// Derived class Circle
class Circle extends GeometricShape {
constructor(public name: string, private radius: number) {
super(name);
}
// Implement the calculateArea method for Circle
calculateArea(): number {
return Math.PI * this.radius ** 2;
}
// Implement the calculatePerimeter method for Circle
calculatePerimeter(): number {
return 2 * Math.PI * this.radius;
}
}
// Derived class Rectangle
class Rectangle extends GeometricShape {
constructor(public name: string, private width: number, private height: number) {
super(name);
}
// Implement the calculateArea method for Rectangle
calculateArea(): number {
return this.width * this.height;
}
// Implement the calculatePerimeter method for Rectangle
calculatePerimeter(): number {
return 2 * (this.width + this.height);
}
}
// Derived class Triangle
class Triangle extends GeometricShape {
constructor(public name: string, private base: number, private height: number) {
super(name);
}
// Implement the calculateArea method for Triangle
calculateArea(): number {
return (0.5 * this.base * this.height);
}
// Implement the calculatePerimeter method for Triangle (Assuming it's an equilateral triangle)
calculatePerimeter(): number {
return 3 * this.base;
}
}
// Create instances of Circle, Rectangle, and Triangle
const circle = new Circle("Circle", 5);
const rectangle = new Rectangle("Rectangle", 4, 6);
const triangle = new Triangle("Triangle", 3, 4);
// Calculate and print area and perimeter
console.log(`${circle.name} - Area: ${circle.calculateArea()}, Perimeter: ${circle.calculatePerimeter()}`);
console.log(`${rectangle.name} - Area: ${rectangle.calculateArea()}, Perimeter: ${rectangle.calculatePerimeter()}`);
console.log(`${triangle.name} - Area: ${triangle.calculateArea()}, Perimeter: ${triangle.calculatePerimeter()}`);
```

**Explanations: **

In the exercise above -

- First, we define an abstract class "GeometricShape" with properties 'name' and abstract methods "calculateArea()" and "calculatePerimeter()".
- Create three derived classes (Circle, Rectangle, and Triangle) that extend "GeometricShape" and provide their own implementations for calculating area and perimeter based on their specific shapes.
- Create instances of each shape, passing in relevant details like dimensions.
- Finally, calculate and print the area and perimeter for each shape.

Output:

"Circle - Area: 78.53981633974483, Perimeter: 31.41592653589793" "Rectangle - Area: 24, Perimeter: 20" "Triangle - Area: 6, Perimeter: 9"

**TypeScript Editor: **

See the Pen TypeScript by w3resource (@w3resource) on CodePen.

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