Java Polymorphism - Sports Class with Football, Basketball, and Rugby Subclasses for Playing Statements

Java Polymorphism: Exercise-5 with Solution

Write a Java program to create a base class Sports with a method called play(). Create three subclasses: Football, Basketball, and Rugby. Override the play() method in each subclass to play a specific statement for each sport.

In the given exercise, here is a simple diagram illustrating polymorphism implementation:

Polymorphism: Sports Class with Football, Basketball, and Rugby Subclasses for Playing Statements

In the above diagram, the Sports class is the base class with a play() method. The Football, Basketball, and Rugby classes are subclasses that inherit from the Sports class and override the play() method to provide their specific implementation.

Sample Solution:

Java Code:

// Sports.java
// Base class Sports
class Sports {
    public void play() {
        System.out.println("Playing a sport...\n");

// Football.java
// Subclass Football
class Football extends Sports {
    public void play() {
        System.out.println("Playing football...");
// Basketball.java
// Subclass Basketball
class Basketball extends Sports {
    public void play() {
        System.out.println("Playing basketball...");
// Rugby.java
// Subclass Rugby

class Rugby extends Sports {
    public void play() {
        System.out.println("Playing rugby...");
// Main.java
// Main class
public class Main {
    public static void main(String[] args) {
        Sports sports = new Sports();
        Football football = new Football();
        Basketball basketball = new Basketball();
        Rugby rugby = new Rugby();


Sample Output:

Playing a sport...

Playing football...
Playing basketball...
Playing rugby...


Flowchart: Base class Sports
Flowchart: Subclass Football
Flowchart: Subclass Basketball
Flowchart: Subclass Rugby
Flowchart: Main class

Java Code Editor:

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Java: Tips of the Day

Hashset vs Treeset:

HashSet is much faster than TreeSet (constant-time versus log-time for most operations like add, remove and contains) but offers no ordering guarantees like TreeSet.


  • the class offers constant time performance for the basic operations (add, remove, contains and size).
  • it does not guarantee that the order of elements will remain constant over time
  • iteration performance depends on the initial capacity and the load factor of the HashSet.
  • It's quite safe to accept default load factor but you may want to specify an initial capacity that's about twice the size to which you expect the set to grow.


  • guarantees log(n) time cost for the basic operations (add, remove and contains)
  • guarantees that elements of set will be sorted (ascending, natural, or the one specified by you via its constructor) (implements SortedSet)
  • doesn't offer any tuning parameters for iteration performance
  • offers a few handy methods to deal with the ordered set like first(), last(), headSet(), and tailSet() etc

Important points:

  • Both guarantee duplicate-free collection of elements
  • It is generally faster to add elements to the HashSet and then convert the collection to a TreeSet for a duplicate-free sorted traversal.
  • None of these implementations are synchronized. That is if multiple threads access a set concurrently, and at least one of the threads modifies the set, it must be synchronized externally.
  • LinkedHashSet is in some sense intermediate between HashSet and TreeSet. Implemented as a hash table with a linked list running through it, however,it provides insertion-ordered iteration which is not same as sorted traversal guaranteed by TreeSet.

So a choice of usage depends entirely on your needs but I feel that even if you need an ordered collection then you should still prefer HashSet to create the Set and then convert it into TreeSet.

  • e.g. SortedSet<String> s = new TreeSet<String>(hashSet);

Ref: https://bit.ly/3d3waGh


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